Showing posts with label Graphics. Show all posts
Showing posts with label Graphics. Show all posts

28.2.09

Curves and Surfaces for Computer Graphics

David Salomon, "Curves and Surfaces for Computer Graphics"
Springer | ISBN 0387241965 | Year 2005 | 460 pages | PDF | 2.92 MB

Book Description
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

Key features:
* Good foundational mathematical introduction to curves and surfaces; no advanced math required
* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces
* Web site maintained and updated by the author, providing readers with errata and auxiliary material

This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications। It may be used in a classroom setting or as a general reference.

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http://rapidshare.com/files/195342948/readme.zip

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11.2.09

Kelby Taining - Joe McNally - Using Small Flashes

Kelby Taining - Joe McNally - Using Small Flashes | 384.56 MB

Professional photographer Joe McNally shares some of his insight on using the small, hot shoe flashes on the set and on location.

Lesson 01 Introduction (2:06)
Lesson 02 PreFlash (2:42)
Lesson 03 Logic of the Light (1:42)
Lesson 04 Don't Forget to Look Up (1:49)
Lesson 05 Master Flash (2:10)
Lesson 06 Flash Menu (2:07)
Lesson 07 Multiple Lights (2:15)
Lesson 08 Experiment With One Flash (2:49)
Lesson 09 Embrace Your Mistakes (1:57)
Lesson 10 Diffuse the Light (2:30)
Lesson 11 Sophisticated Light (1:36)
Lesson 12 Increase the Volume of Light (3:17)
Lesson 13 Keep Adjusting (2:51)
Lesson 14 Attachments (3:09)
Lesson 15 Working Through Problems (1:33)
Lesson 16 One Overhead Source (1:23)
Lesson 17 Floor Skip (2:50)
Lesson 18 Using a Third Group (4:16)
Lesson 19 Enhancing the Light Even Further (0:56)
Lesson 20 Shooting On Location (4:44)

Rapidshare:
http://rapidshare.com/files/195903833/KTJoeMcNUsgSmFlshs.part1.rar
http://rapidshare.com/files/195903810/KTJoeMcNUsgSmFlshs.part2.rar
http://rapidshare.com/files/195903752/KTJoeMcNUsgSmFlshs.part3.rar
http://rapidshare.com/files/195903770/KTJoeMcNUsgSmFlshs.part4.rar
http://rapidshare.com/files/195903474/KTJoeMcNUsgSmFlshs.part5.rar

http://rapidshare.com/files/195342948/readme.zip

Password default : booktraining.net

SimplyMaya - Spider Modeling

SimplyMaya - Spider Modeling | 585.63 MB

The spider texturing tutorial accompanies the spider modeling tutorial available

This tutorial covers all the UV`s as well as showing you how to create all the images needed in photoshop - then finally how to apply your textures and add the bump maps for a more skin life realistic look. Finally we move on to a final render setup.

Rapidshare:
http://rapidshare.com/files/195903184/smspidertex.part1.rar
http://rapidshare.com/files/195903263/smspidertex.part2.rar
http://rapidshare.com/files/195903246/smspidertex.part3.rar

http://rapidshare.com/files/195342948/readme.zip

Password default : booktraining.net

11.11.08

ebook Lin Wellford: The Art of Painting Animals on Rocks

ISBN 0891345728 | edition 1994 | PDF / djvu (Quality satisfactory) | 53 pages | 7.0 / 2.2 mb | english Lin Wellford's fans have been asking for more animal rock painting projects; with Painting Zoo Animals on Rocks, their wishes have come true! Readers will receive the same detailed and reliable step-by-step instruction they have come to expect from Lin, including tips on selecting the best rocks, and achieving realistic details, all of which have made Wellford's other rock painting books a huge success. Using these terrific projects and gallery photos as their inspiration, readers will soon create their very own rock menagerie.

Download:

DJVU http://rapidshare.com/files/158627222/rocksdjvu.rar
PDF http://rapidshare.com/files/158627686/rockspdf.rar

17.6.08

How To Draw Manga : Techniques For Drawing Female Manga Characters

English | PDF | 90 Mb | 128 Pages

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http://rapidshare.com/files/122339999/How_To_Draw_Manga_-_Techniques_For_Drawing_Female_

Download Digital Art Magazine - June 2008

English | .ZUB | 16.5 MB

Digital Arts Magazine - comprehensive coverage of the art of graphic design, 3D, animation, video, effects, web and interactive design, in print and online.

Digital Arts is the UK's leading resource for creative professionals, both in print and online.

Digital Arts addresses the needs of those within the exploding digital media market by providing relevant and forward thinking content, and by consistently running more exclusive reviews and features than any other magazine or Web site in the market.

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http://rapidshare.com/files/121301929/cw-digital_arts_magazine.rar

Download 3-D Human Modeling and Animation, Second Edition

All the tools and know-how to create digital characters that can move, express emotions, and talk 3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you through all the necessary steps to create and animate digital humans. Students and professional 3-D artists will find this book to be an invaluable resource. This Second Edition combines detailed, practical information about creating and animating 3-D human models. More than 400 images, interactive files, and exciting animations included on the CD-ROM detail the modeling and animation processes for both male and female figures. Chapter objectives and exercises are tied to the CD-ROM, which also provides color example images, sample models, modeling templates, textures, lesson plans, and relevant animation movies that allow you to start modeling and animating right away!

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http://depositfiles.com/files/5581141

Download garantiert zeichnen lernen eBook

Fast jeder kennt die Theorien über die Hirnhälften; die Linke ist zuständig für Logik, die Rechte für Bilder und Gesamtheit und dieses Buch hat sich zum Ziel gesetzt, die "Übermacht" der Linken zu entkräften und die Fähigkeiten der Rechten zu wecken. Es enthält einige interessante Gedankenspiele, um den Konflikt zwischen diesen beiden aufzuzeigen, die einen gewissen Aha-Effenkt haben. Doch nun beginnt das Problem

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http://rapidshare.com/files/113981882/betty_edwards_-_garantiert_zeichnen_lernen.pdf

THE ARK LineageII ILLUSTRATIONS eBook

Illustration collection of Lineage II: The Chaos Chronicle.

Content include:
-Art Gallery
-Character
-Other Illustrations
-World Guidance
-Race
-Summon/Golem
-Equipment
-Creature
128 full color pages jam packed with 548 pieces of art work. No screen capture and nearly no text!

Download link:

http://rapidshare.com/files/110970941/Lineage_II_Illustrations_-_The_ARK.zip.001

http://rapidshare.com/files/110977958/Lineage_II_Illustrations_-_The_ARK.zip.002

http://rapidshare.com/files/110978109/Lineage_II_Illustrations_-_The_ARK.zip.003

http://rapidshare.com/files/110970494/Lineage_II_Illustrations_-_The_ARK.zip.004

Visualizing Quaternions eBook

Morgan Kaufmann | 2005-12-29 | ISBN: 0120884003 | 600 pages | PDF | 5,8 Mb

Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.
The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are importanta beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions.

* Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing.
* Covers both non-mathematical and mathematical approaches to quaternions.
* Companion website with an assortment of quaternion utilities and sample code, data sets for the book's illustrations, and Mathematica notebooks with essential algebraic utilities.

Download:

http://depositfiles.com/files/4985323

Teaching Art to Young Children (2nd Edition)

RoutledgeFalmer | 2002-06-21 | ISBN: 0415254744| 244 pages | PDF | 42,8 Mb

This book blends practical ideas with sound principles of art education. For the teacher or trainee-teacher looking for ideas, there are plenty of tested classroom examples. For those looking for firm principles of art teaching and 'best practice', this book presents many important issues in art education with clarity and insight. Based on first-hand experience of teaching children, the book uses many examples from the school situation. Essential topics, such as developing skills through using media, how children draw, producing original artwork, developing ideas and Art and the digital image are tackled with realism and imagination.

http://w15.easy-share.com/1700174852.html

http://depositfiles.com/files/4830916

Download Handbook of Computer Aided Geometric Design

North Holland | ISBN: 0444511040 | 1 edition | PDF | 848 pages | 43.9 MB

This book provides a comprehensive coverage of the fields Geometric Modeling, Computer-Aided Design, and Scientific Visualization, or Computer-Aided Geometric Design. Leading international experts have contributed, thus creating a one-of-a-kind collection of authoritative articles. There are chapters outlining basic theory in tutorial style, as well as application-oriented articles.

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http://rapidshare.com/files/107917263/0444511040.rar

Design first for 3d Artists eBook

Wordware Publishing, Inc. | ISBN 1556220855 | 2005 | 181 pages | PDF | English | 8MB

A useful book for graphic modelers. (2d and 3d) check it out.

Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make.

The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, this book is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist. The most important element in any animated film is story and, as they say, story is king. The goal of a story is to take the audience on a journey through the lives and experiences of the characters within. Whether that journey is cerebral, emotional, or physical, the characters in that world should give the audience a point of view that is unique and compelling. As a designer, your role within a production is as an aesthetic problem solver who is there to support the story. As a 3D artist/animator, your role is to solve problems, but comes after the design process. Design and animation are two different disciplines that problem solve in two different ways, yet each has the same goal. What if we combined these disciplines into a single role that uses design to influence animation throughout the entire 3D process? This book is about that very thing. For those who are open minded about learning a valuable skill like design, this book will not only improve your animation work, but will improve your worth as a 3D artist.Production design for 3D animation is the process of using traditional drawing techniques to create characters, props, nvironments, color, lighting, compositions, and storyboards. Each design detail needs to be laid out and problem solved long before any animation is

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http://w16.easy-share.com/1700100322.html

Graphic eBook-LightWave 3D 8: 1001 Tips & Tricks

Wordware Publishing | 614 pages | ISBN: 1556220901 | 2004 | PDF | 9.21 Mb

Gerald Abraham * Timothy "Amadhi" Albee * Patrik Beck * Wes "Kurv" Beckwith * Jack "Deuce" Bennett * Nicholas Boughen * Richard Brak * David Ebner * Jonny Gorden * Todd Grimes * Jennifer Hachigian * Erkki Halkka * Kurtis Harris * David Jerrard * Geoffrey Kater * Arne Kaupang * Brad Krause * Samuel Kvaalen * Mike Pauza * Kevin Phillips * Policarpo * Rob Powers * Emanuele Salvucci * Larry Shultz * Lee Stranahan * Lee Stringer * Peter Thomas * Leigh van der Byl * William "Proton" Vaughan * Steve Warner * Robin WoodIn this collective wisdom, you will learn about hidden software features, times-saving tricks, and professional techniques for achieving better results.

Download:

http://rapidshare.com/files/106368779/Wordware_Publishing_-_LightWave_3D_8._1001_Tips___Tr

eBook Introducing Maya 2008

Sybex | ISBN: 047018356X | 585 pages | PDF | 16 Mb

The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features.

Download:

part1 http://rapidshare.com/files/106362091/Introducing_Maya_2008.part1.rar.html

part2 http://rapidshare.com/files/106362240/Introducing_Maya_2008.part2.rar.html

Download Maya 2008 Reference Guide

autodesk | tutorial | PDF | 34 pages | 7Mb

an interface guide for maya designed by autodesk for beginers and overview for professionals .

Download:

http://rapidshare.com/files/106344943/Maya2008_reference_guide.rar.html

Floral Bouquets Coloring Graphic eBook

Dover Publications | ISBN: 0486286541 | 1995-07-21 | PDF | 32 pages | 3 Mb

Thirty ready-to-color floral designs combine many accurately drawn flowers — tulip, iris, peony, rose, lily, daisy, zinnia and many others — into beautiful bouquets arranged in vases, pitchers and baskets, or in sprays tied with ribbons.


http://depositfiles.com/files/4753678

http://w15.easy-share.com/1700141626.html

Graphic Design eBook American Wild Flowers Coloring Book

Dover Publications | ISBN: 0486200957 | 1971-06-01 | PDF | 48 pages | 3 Mb

Dover flower coloring books are hard to beat. Inexpensive & accurate, they are ideal for older children & adults & well-suited for a set of colored pencils rather than crayons. American Wild Flowers would please even Ladybird Johnson.

http://w15.easy-share.com/1700141480.html

http://depositfiles.com/files/4753551

22.3.08

Download ebook Flash + After Effects

Flash Designers: push Flash to the next level with After Effects robust toolset.
* Add motion graphics and visual effects to your Flash projects
* Fuse 3D depth into 2D animations
* Prepare Flash animations for broadcast
* Save development time in executing animations

Combine these two powerhouse applications to expand your multimedia horizons. Flash + After Effects gives the experienced Flash designer a working understanding of the After Effects toolset with professional techniques that raise the design bar for Web, broadcast, or CD/DVD delivery.

The companion DVD contains project media that permit you to practice essential After Effects skills that include:
* Working with video and the AE timeline
* Using alpha channels for keying and enhancing interactivity
* Putting vector animation to work with Text and Shape Layers, and animation presets
* Creating 3D backgrounds with cameras and lights
* Animating with Behaviors, Parenting, Expressions and the Puppet Tool
You also get a video primer, render and file optimization techniques, and publishing and streaming guidelines.
Combine two powerhouse applications to:
* Add motion graphics and visual effects
* Fuse 3D depth into 2D animations
* Prepare Flash animations for broadcast
* Save development time

Download ebook
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20.1.08

Download Rapidshare Book Implicit Objects Computer Graphics

Springer | 0387984240 | 2002 | PDF | 208p | 2MB | RS | FF

Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animation implicit objects. Topics and features: *Broad, conceptual approach covers the fundamental algorithms and ideas *Integrated and up-to-date overview of the main developments surrounding implicit objects *Organized and cohesive presentation combines theory and practice *Provides thorough explanation of key problems and challenges in the field

Addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, techniques for constructing and manipulating implicit objects, modeling, rendering and animation implicit objects.

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