Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

9.11.08

.NET Game Programming with DirectX 9.0

http://www.megaupload.com/?d=GBT12GLK
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13.3.08

Download Book GPU Gems 3

GPU Gems 3
[Language£ºEnglish ] [Channel:3D Animation ] [Posted by itren]

This third volume of the best-selling GPU Gems series provides a snapshot of today¡¯s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection¡ªparticularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
Major topics include:
*Geometry
*Light and Shadows
*Rendering
*Image Effects
*Physics Simulation
*GPU Computing

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16.8.07

Download Rapidshare Book Satisficing Games and Decision Making

We constantly make decisions which are simply “good enough” rather than optimal–a type of decision for which Wynn Stirling has adopted the word “satisficing”. Most computer decision making algorithms, however, seek only the optimal solution based on rigid criteria and reject others. Outlining an alternative approach, this book uses novel algorithms and techniques to more closely model the way humans make decisions. It is, therefore, of interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.

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In our day-to-day lives we constantly make decisions which are simply ‘good enough’ rather than optimal. Most computer-based decision making algorithms, on the other hand, doggedly seek only the optimal solution based on rigid criteria and reject any others. In this book, Professor Stirling outlines an alternative approach, using novel algorithms and techniques which can be used to find satisficing solutions. Building on traditional decision and game theory, these techniques allow decision-making systems to cope with more subtle situations where self and group interests conflict, perfect solutions can’t be found and human issues need to be taken into account - in short, more closely modelling the way humans make decisions. The book will therefore be of great interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.

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http://rapidshare.com/files/48923292/Stirling.rar.html