Machine Learning - Modeling Data Locally and Globally presents a novel and unified theory that tries to seamlessly integrate different algorithms. Specifically, the book distinguishes the inner nature of machine learning algorithms as either "local learning"or "global learning."This theory not only connects previous machine learning methods, or serves as roadmap in various models, but – more importantly – it also motivates a theory that can learn from data both locally and globally. This would help the researchers gain a deeper insight and comprehensive understanding of the techniques in this field. The book reviews current topics,new theories and applications.
Kaizhu Huang was a researcher at the Fujitsu Research and Development Center and is currently a research fellow in the Chinese University of Hong Kong. Haiqin Yang leads the image processing group at HiSilicon Technologies. Irwin King and Michael R. Lyu are professors at the Computer Science and Engineering department of the Chinese University of Hong Kong.
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7.2.09
Machine Learning: Modeling Data Locally and Globally
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Digital Audio Signal Processing
A fully updated second edition of the excellent Digital Audio Signal Processing
Well established in the consumer electronics industry, Digital Audio Signal Processing (DASP) techniques are used in audio CD, computer music and multi-media components. In addition, the applications afforded by this versatile technology now range from real-time signal processing to room simulation.
Digital Audio Signal Processing, Second Edition covers the latest signal processing algorithms for audio processing. Every chapter has been completely revised with an easy to understand introduction into the basics and exercises have been included for self testing. Additional Matlab files and Java Applets have been provided on an accompanying website, which support the book by easy to access application examples.
Key features include:
* A thoroughly updated and revised second edition of the popular Digital Audio Signal Processing, a comprehensive coverage of the topic as whole
* Provides basic principles and fundamentals for Quantization, Filters, Dynamic Range Control, Room Simulation, Sampling Rate Conversion, and Audio Coding
* Includes detailed accounts of studio technology, digital transmission systems, storage media and audio components for home entertainment
* Contains precise algorithm description and applications
* Provides a full account of the techniques of DASP showing their theoretical foundations and practical solutions
* Includes updated computer-based exercises, an accompanying website, and features Web-based Interactive JAVA-Applets for audio processing
This essential guide to digital audio signal processing will serve as an invaluable reference to audio engineering professionals, R&D engineers, researchers in consumer electronics industries and academia, and Hardware and Software developers in IT companies. Advanced students studying multi-media courses will also find this guide of interest.
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Ultrafast All-Optical Signal Processing Devices
Semiconductor-based Ultra-Fast All-Optical Signal Processing Devices –a key technology for the next generation of ultrahigh bandwidth optical communication systems!
The introduction of ultra-fast communication systems based on all-optical signal processing is considered to be one of the most promising ways to handle the rapidly increasing global communication traffic. Such systems will enable real time super-high definition moving pictures such as high reality TV-conference, remote diagnosis and surgery, cinema entertainment and many other applications with small power consumption. The key issue to realize such systems is to develop ultra-fast optical devices such as light sources, all-optical gates and wavelength converters.
Ultra-Fast All-Optical Signal Processing Devices discusses the state of the art development of semiconductor-based ultrafast all-optical devices, and their various signal processing applications for bit-rates 100Gb/s to 1Tb/s.
Ultra-Fast All-Optical Signal Processing Devices:
* Provides a thorough and in-depth treatment of the most recent achievements in ultrafast all-optical devices
* Discusses future networks with applications such as HD-TV and super-high definition moving screens as a motivating background for devices research
* Covers mode-locked semiconductor lasers, electro-absorption modulator based 160Gb/s signal sources, SOA based symmetric Mach-Zehnder type all-optical gates, intersubband transition gate device, and more
* Explains the technical issues behind turning the ultra-fast optical devices into practical working tools
* Examples of above 160Gb/s transmission experiments
* Discusses future prospects of the ultra-fast signal processing devices
This invaluable reference will provide device researchers and engineers in industry, researchers at universities (including graduate students, and post doctorial researchers and professors) and research institutes with a thorough understanding of ultrahigh bandwidth optical communication systems. Device and communication market watchers will also find this book useful.
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16.8.07
Download Rapidshare Book Satisficing Games and Decision Making
We constantly make decisions which are simply “good enough” rather than optimal–a type of decision for which Wynn Stirling has adopted the word “satisficing”. Most computer decision making algorithms, however, seek only the optimal solution based on rigid criteria and reject others. Outlining an alternative approach, this book uses novel algorithms and techniques to more closely model the way humans make decisions. It is, therefore, of interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.
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In our day-to-day lives we constantly make decisions which are simply ‘good enough’ rather than optimal. Most computer-based decision making algorithms, on the other hand, doggedly seek only the optimal solution based on rigid criteria and reject any others. In this book, Professor Stirling outlines an alternative approach, using novel algorithms and techniques which can be used to find satisficing solutions. Building on traditional decision and game theory, these techniques allow decision-making systems to cope with more subtle situations where self and group interests conflict, perfect solutions can’t be found and human issues need to be taken into account - in short, more closely modelling the way humans make decisions. The book will therefore be of great interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.
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14.7.07
Download Rapidshare Book Network Analysis
‘Network’ is a heavily overloaded term, so that ‘network analysis’ means different things to different people. Specific forms of network analysis are used in the study of diverse structures such as the Internet, interlocking directorates, transportation systems, epidemic spreading, metabolic pathways, the Web graph, electrical circuits, project plans, and so on. There is, however, a broad methodological foundation which is quickly becoming a prerequisite for researchers and practitioners working with network models.
From a computer science perspective, network analysis is applied graph theory. Unlike standard graph theory books, the content of this book is organized according to methods for specific levels of analysis (element, group, network) rather than abstract concepts like paths, matchings, or spanning subgraphs. Its topics therefore range from vertex centrality to graph clustering and the evolution of scale-free networks.
In 15 coherent chapters, this monograph-like tutorial book introduces and surveys the concepts and methods that drive network analysis, and is thus the first book to do so from a methodological perspective independent of specific application areas.
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Labels: Analysis, Computer Science, Foundations, Lecture, Methodological, Network, Notes